Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: hello
Post: RE: hello
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Chad The Impaler |
Introductions
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20 |
2,040 |
27 Nov 22 at 6:07pm |
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Thread: Lord of Cinder Stalemate Fix
Post: RE: Lord of Cinder Stalemate Fix
-1 I think it’s funny, also stop running pyro if it’s a big problem. |
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Chad The Impaler |
Reviewed
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6 |
836 |
17 Oct 22 at 7:35am |
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Thread: thoughts on my lore
Post: RE: thoughts on my lore
not enough skull bashing……. |
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Chad The Impaler |
General Discussion
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12 |
1,459 |
14 Oct 22 at 6:43am |
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Thread: Bagels warn appeal
Post: RE: Bagels warn appeal
I never heard of the 5 minute cooldown and the switching thing is kinda your fault since you should make sure to delete your props the right way on that whitelist before switching, different story if ... |
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Chad The Impaler |
Reviewed
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14 |
1,953 |
11 Oct 22 at 7:32pm |
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Thread: Engi turret back
Post: RE: Engi turret back
make the flamethrower do more prop damage or something…… |
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Chad The Impaler |
Reviewed
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10 |
1,133 |
11 Oct 22 at 12:29pm |
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Thread: Stales warns appeal
Post: RE: Stales warns appeal
You had broken the rule and a sit was called, the victim was offended so I had to oblige the punishment for an act like that, even if it was a joke. |
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Chad The Impaler |
Reviewed
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13 |
2,359 |
30 Sep 22 at 7:05am |
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Thread: Half Life 2 Barricade/Fortification Props to replace the Fallout 4 models.
Post: RE: Half Life 2 Barricade/Fortification Props to r...
+1 I think it would be so silly |
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Chad The Impaler |
Reviewed
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20 |
2,087 |
28 Sep 22 at 11:05am |
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Thread: Bring back VC while dead.
Post: RE: Bring back VC while dead.
(26 Sep 22 at 11:55am)Kowalski Wrote: -1 it is quite hilarious to hear someone’s comments after death as it could prove quite mischievous.
But it will still be used half the time for metagame and ot... |
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Chad The Impaler |
Reviewed
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29 |
2,945 |
26 Sep 22 at 12:06pm |
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Thread: Thoughts on the TTK change?
Post: RE: Thoughts on the TTK change?
(19 Sep 22 at 7:58am)bee21 Wrote: when i shoot enemy with gun they die. thank you sentinel
dey blow |
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Chad The Impaler |
General Discussion
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12 |
1,900 |
19 Sep 22 at 8:10am |
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Thread: Thoughts on the TTK change?
Post: RE: Thoughts on the TTK change?
I’ve come to terms with it I doesn’t seem all that bad now |
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Chad The Impaler |
General Discussion
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12 |
1,900 |
19 Sep 22 at 7:57am |
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Thread: Remove loss of credits/materials on death
Post: RE: Remove loss of credits/materials on death
Maybe kills while in a vehicle should deposit dropped resources into your inventory on kill? Might be unfair or something though. |
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Chad The Impaler |
Reviewed
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12 |
1,444 |
9 Sep 22 at 11:57am |
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Thread: Mr MoveLook.
Post: RE: Mr MoveLook.
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Chad The Impaler |
General Discussion
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3 |
873 |
7 Sep 22 at 3:18pm |
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Thread: Automatics Counterbuff (MAKE ARs/LMGs GOOD AGAIN)
Post: RE: Automatics Counterbuff (MAKE ARs/LMGs GOOD AGA...
honestly from fighting against lmgs and ars and using them I think them not as really bad but just okay, but I will say that any smg minus the smg-45 at anything longer than close range is insanely m... |
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Chad The Impaler |
Reviewed
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35 |
3,567 |
5 Sep 22 at 11:16pm |
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Thread: Santa's Staff App
Post: RE: Santa's Staff App
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Chad The Impaler |
Accepted
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11 |
1,270 |
2 Sep 22 at 9:22pm |
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Thread: Persistence's Staff Application
Post: RE: Persistence's Staff Application
+1 answers are short sweet and concise, and you are a very real hood walker (very kind) |
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Chad The Impaler |
Accepted
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7 |
904 |
2 Sep 22 at 9:44am |
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Thread: Flamethrower Fire Linger
Post: RE: Flamethrower Fire Linger
make it like rust where the lingering fire can fall and burn through props so you don’t need a constant stream of fire to damage them |
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Chad The Impaler |
Reviewed
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11 |
1,420 |
31 Aug 22 at 7:20pm |
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Thread: Flamethrower Fire Linger
Post: RE: Flamethrower Fire Linger
(31 Aug 22 at 11:30am)PersikkaPete Wrote: It's not optimal since you die fast, the shotgun is perfect for things like that. and yes i meant that if you shoot it on a surface it stays there.
the shot... |
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Chad The Impaler |
Reviewed
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11 |
1,420 |
31 Aug 22 at 11:33am |
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Thread: Flamethrower Fire Linger
Post: RE: Flamethrower Fire Linger
if you mean that if you shoot fire onto a surface and it lingers there then yeah that would be pretty cool, although I do think the purpose of the flamethrower was to have a very powerful cqc weapon t... |
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Chad The Impaler |
Reviewed
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11 |
1,420 |
31 Aug 22 at 11:29am |
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Thread: Give RF/UNION CO their grenades back
Post: RE: Give RF/UNION CO their grenades back
maybe not frags maybe molotovs or smokes or something else entirely at that |
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Chad The Impaler |
Reviewed
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23 |
2,572 |
23 Aug 22 at 12:34pm |
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Thread: Anarchist Rules/Rework Suggestion
Post: RE: Anarchist Rules/Rework Suggestion
(17 Aug 22 at 2:16pm)Sevin Wrote: +1
better than nothing but I rather this: https://www.definitivenetworksgmod.com/f...-anarchist
I was wondering where that went, yeah that still would be a great th... |
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Chad The Impaler |
Reviewed
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9 |
1,279 |
17 Aug 22 at 2:28pm |