Rule A1.
FailRP is defined as exhibiting behaviors that break roleplay. (such as bunny-hopping, disrupting the gameplay of others, having an invalid name.) Determined by Staff.
Avoiding or breaking role play in any manner is not allowed in IC.
Unprofessional and immature behavior such as “Trolling” or “Meming” whilst in an IC (talking, fighting, etc.) situations will fall under FailRP.
Bhopping is to be categorized under FailRP and is not allowed.
Powergaming and Metagaming are separately defined from FailRP. (Powergame is giving yourself an advantage over players and excluding yourself from certain processes and standard role-play standards - Metagame is taking info from OOC into IC.)
Rule A2.
No Random Deathmatch (RDM).
Spawn-killing and base-killing are bundled together for the sake of simplicity.
Team-killing also qualifies as RDM.
Team-killing may only be allowed in the context of trainings or tryouts. However, trainings must be officially announced beforehand, and a medic must be present.
Team-killing is also acceptable when killing an ally who is cuffed/captured by the enemy.
Rule A3.
You may only hold a rank of CO+ on one faction at a time, and for only one character.
Rule A4.
Areas designated for events are not allowed to be tampered with in any way or form.
Rule A5.
Factions may only enter and exit their own “base” unless a base raid is occurring.
Rule A6.
Training may be done by a NCO+ or any enlisted given permission by an CO+.
Rule A7.
Certain events may alter/denounce some of these rules to suit the map’s and event’s needs. These exceptions rules will be address by Staff if/when this occurs.
Rule A8.
Abusing an exploit for any reason is punishable at the staff's discretion, the more serious the exploit, the harsher the punishment.
Any attempt to climb on or out of the map boundaries is classified as exploiting. This includes when players fall under the map, and then proceed to shoot at players above them and such.
Rule A9.
ERP (Erotic Roleplay) is strictly forbidden on the server, and punishable at the Staff's discretion. This goes along with sexual harassment, even if said jokingly.
Rule A10.
When a player is kidnapped or imprisoned, that player may not be held for an excessive period of time. Maximum imprisonment time equals ten minutes, starting as soon as the captured player is taken into their captor's base.
Rule A11.
OOC Harassment is not allowed in any way, shape, or form. Toxicity towards players, whether In Character or Out of Character in any context, is prohibited. Failure to follow this result can result in warnings and a ban.
Rule A12.
Recruits may not leave the recruit room unless accompanied by a Trainer.
Rule A13.
FOB's and captured points are not considered to be "bases". All players are allowed to be in them
Rule A14.
NPU and MP are not allowed to sit or "camp" outside or anywhere near the opposing team's base to capture someone.
Rule A15.
Any form of purposely increasing your own player velocity and/or airtime from projectiles, explosives, or any other means is not allowed. This includes Rocket Jumping, Grenade Jumping, and using bullet impacts to give yourself a boosted jump or movement speed.
Rule A16.
Players are permitted only 1 character per side. VIPs are permitted 2. (not including any VIP jobs)
Rule A17.
You may not kill anyone with props from the gravity gun.
Rule A18.
Captives of either side can not participate in battle at any point.
Rule A19.
Once stalkerized/enslaved, captives may no longer attempt to escape their captors.
Rule A20.
Neither faction may question/interrogate their captive after their enslavement/transformation.
Rule A21.
Stalkers/slaves can only remain enslaved for a maximum of 10 minutes, starting immediately after enslavement/transformation.
Rule A22.
Ramming players with air vehicles (excluding manhacks) in any manner is prohibited.
Rule A23.
SU/MACE units may use vehicles they have stolen with CO permission from their faction's respective vehicular divisions.
Rule A24.
Vehicles (stolen or otherwise) cannot be 'stored', and any method of stockpiling vehicular assets is prohibited.
Rule A25.
Stolen vehicles must follow the same deployment rules as those bought from the respective faction's vehicle vendor. If a certain vehicle can only be spawned one-at-a-time, then it can only be used as such.
Rule A26.
Vehicular classes cannot transfer ownership of their vehicle to any other division.
Rule A27.
Staff member/officer authorization must be requested and accepted in-game. No other platform of communication is valid for these kinds of requests.
Rule A28.
No one shall discriminate another based on their race, color, religion, gender, or national origin.
Rule A29.
Only Grid/Engineers can hack Manhacks and Rollermines. 1 roll is required from both parties.
Manhacks and Rollermines can only be hacked in Captured friendly points, and home base.
Rollermines and Manhacks can only be hacked if they are suspended in the air by Grav Guns.
Rollermines may explode at whatever time, unless inside of a base, or mid hack rolls.
Rule A30.
Scavs and CWU may scrap wreckage found anywhere. (Cooldown of 5 minutes)
To do it, you must roll and win against an Admin+ or Gamemaster+.
Should the player win the roll, their respective faction is awarded 100 resource points.
If what you’re doing or are about to do isn’t listed here and you’re curious, ask a staff member. If one is not available, use common sense.